![]() In which case, it will be generating enough income that I can hire additional help. If we're lucky enough to meet that goal, it'll be what? 1-2 updates a year? The FBS won't measurably delay AeroMogul's release unless the community funds FBS milestones frequently (6+ a year). The FBS currently is on its way to missing its milestone goal, meaning there will be only 1 update. This first update is likely to be time-consuming, but subsequent FBS milestones will have artwork that will reduce the funds used to purchase programming bounties, meaning they'll take me away from AeroMogul less.Įither way, AeroMogul will take 3-5 years to complete. If/When the community funds an FBS milestone, I will pause working on AeroMogul and complete the FBS update. Once I finish GearCity documentation, Mondays will go to AeroMogul. Once documentation for FBS is complete (around 100 more entries remain), those two days will go to working on AeroMogul. Otherwise, I take half a day off, and the other half I work on side projects. Sunday: Aux day if I had to change the schedule above because of family-related matters. Thursday, Friday, and Saturday: Work on AeroMogul Tuesday & Wednesday: FBS Documentation (Adding all the bounties) Monday: GearCity Documation (Game Mechanics section of the manual ) My current work schedule looks like this: Originally posted by FreeCoffee:What implication does FBS have on the development of Aeromogul? Think 2028.įeel free to ask if you have any questions. Updates won't be accessible for non-contributors until several FBS updates are funded OR several years have passed. [Contributing is the only way you'll get access to FBS updates. ![]() ![]() We support both Patreon and Paypal: FBS Contribution Page. If you haven't already, please consider contributing. We are guaranteed to have one update for contributors! We need those who haven't contributed help to make that two updates! As of this writing, there are 468 bounties. You can also find more details on our FBS page: Ĭlick here [for the current list of bounties in the system. We have a lovely infographic [that shows how it works. Once I finish the update, contributors get exclusive access to the update for an extended period of time. At that point, contributors with voting points cast their votes for what gets added to the game. When we reach a funds milestone, we'll hold a vote. ![]() Users can purchase voting points that they can use to vote on what features get added to the game. What is the Feature Bounty System (FBS)? The FBS is a development as a service platform for the continued development of GearCity. It is the definitive automotive business management simulator.I'm pleased to announce our Feature Bounty System [is now live. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator.GearCity offers several maps with hundreds of cities. Let your imagination free and choose your own path. Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. GearCity offers a wide variety of design and business choices.Create chassis, engines, transmissions, and vehicles. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Unlike tycoon games, GearCity has not been simplified. GearCity is a realistic historically focused economic simulation of the global automobile industry. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? About This Game Have you ever dreamed of running your own car company?Thousands have tried, and many have failed.
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